What's interesting is these elements are and aren't different between PC and console. The result is a game that is largely the same on both platforms except when it comes to some important aspects of game play, namely combat and interaction with inventory, quests, and character development. The basic game engine is of course common between the PC and console versions of Dragon Age: Origins, but Bioware hired developer Edge of Reality to port that engine to consoles and presumablty to fit game play onto the game pad and the less flexible nature of console + TV. But at some point during the development cycle Bioware realized that the money is in the console world, the place where most gamers reside and one that is largely free of piracy. It has its roots in the grand old RPGs, games like Bioware's own Baldur's Gate series. The Dragon Age series was originally conceived and targeted to PCs.
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